Overview
A retro handheld console item with 7 fully playable mini-games, a Game Boy style screen, chiptune sound and a global leaderboard.
it's a little handheld you carry as an inventory item. use it and a game boy style console opens on screen, you pick a game off the menu and actually play it. seven real games, not a picture of a game. your character holds the handheld and taps at it while you play, so people around you see what you're up to.
paid release. framework-agnostic (qbox / qbcore / esx / standalone) and works with ox_inventory or qb-inventory. the leaderboard and any cash payout run on the server.
what's in it
- seven playable games, all original (no copyrighted names, characters or assets)
- a game boy style screen: 160x144, four-shade green, scanlines, a boot flash on power-on
- self-contained chiptune sound made in webaudio, no audio files shipped
- a global per-game leaderboard (oxmysql) plus your own personal best
- optional cash payout, server-side, clamped and rate-limited, off by default
- your ped holds the handheld and taps at it while the console is open
- framework and inventory agnostic, one config to point it at yours
enanddelocales, and everything on the screen is pulled from the locale files so you can translate the whole thing without touching the ui- controls: arrows / wasd,
Z= A,X= B,Esc= exit, plus the on-screen d-pad and buttons
the games
- badlands revenge — top-down shooter, dodge and blast what comes at you
- turbo lane — three lanes, weave through traffic as it speeds up
- cash grab — catch the coins, don't catch the bombs
- viper — snake, eat and grow, don't bite yourself
- super leap — endless platformer, run, jump the gaps, stomp what's in the way
- stacker — falling blocks, clear lines before you top out
- bricker — brick breaker, bounce the ball and clear the wall
a note on payouts
arcade scores come from the client, so a cash payout is trusted the same way any client-scored minigame is. because of that it's off by default. when you turn it on the server still clamps every score, caps the coins per run and rate-limits it per player. the leaderboard carries no reward, so it's safe to leave on. more on this on the configuration page.