WhereiamL
whereiaml_arcade

Framework & inventory

Auto-detects QBox, QBCore, ESX or standalone, and ox_inventory or qb-inventory. Override any of it if you need to.

the resource detects your setup on start, so on a normal server you change nothing. if detection ever guesses wrong, override it in config.lua.

framework

framework = 'auto'   -- 'auto' | 'qbx' | 'qb' | 'esx' | 'standalone'

used for two things: reading who the player is (for the leaderboard) and paying out coins (if you turn payouts on). the framework layer is one small file (bridge/framework.lua), everything else goes through it.

valuedetected from
qbxqbx_core
qbqb-core
esxes_extended
standalonenone of the above

on standalone there's no money, so payouts are ignored, but the games and leaderboard still work off the player's license.

inventory

inventory = 'auto'   -- 'auto' | 'ox' | 'qb'
  • ox — the console opens through the item definition (the client.export you added).
  • qb — the resource registers the usable item itself.

auto picks ox if ox_inventory is running, otherwise qb. either way, see installation for the item snippet.

database

database = 'oxmysql'   -- 'oxmysql' | 'none'

oxmysql gives you the global leaderboard (the table builds itself on first start). set it to none if you don't want a leaderboard at all, and the game-over screen just shows your score for that run.

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